Sunday, September 12, 2021
Dispatches from TIFF 2021
Friday, August 27, 2021
Cinemalaya 2021 Indie Nation Shorts Short Reviews
Maris is one of the shortest films I've seen all year, but that doesn't mean it doesn't have anything to say - quite contrary, in fact. A short lesson in subjectivity teaches that information can come from different sources and educational backgrounds, and there's much more nuance to learned information than meets the eye.
In I Will Die for You, a young boy dreams to be a policeman. But this is a time when our policemen are urged to be something other than the protectors of justice they're made to be. While the film is full of interesting concepts, it doesn't mesh all that well in the end. Points for trying, though.
The Kafkaesque Konsumatumes traps its protagonist in a nightmare he cannot escape. It doesn't make sense, and it shouldn't - forced disappearances and the oppressive regimes behind them aren't built on reason or logic. My problem stems from the film's musical cues, giving the very serious proceedings a silly tone that saps it of its power.
Phone Call is pretty much an advocacy film, but the problem is the message it's advocating is stripped of any nuance. The ensuing message isn't very helpful and may even be harmful, as the problems behind mental health are not tied strictly to only one cause.
Basol Balos was probably made with a budget of a few hundred pesos (or it might as well have been), though it is still entertaining. It tells the story of a horrible kid who mistreats the househelp and would give Eric Cartman a run for his money, who then runs into the househelper from hell. What takes it down a notch is the completely unnecessary ending, which invalidates what happened in favor of a cliched twist.
Sol comes from Joanna Vasquez Arong, who directed last years' To Calm the Pig Inside. This film, in my mind, cements her as a filmmaker to watch. While To Calm the Pig Inside weaves myth and reality to express trauma, this film outright shows us the aftermath of Typhoon Yolanda on three siblings - drawn to despair, crime or a desire to leave ghosts behind. It's a finely crafted character study that feels like a full length despite being less than half an hour long.
Set B
That Day is the kind of movie a lot of struggling students will identify with, and though the act of kindness at the center of the film is a good thing, one should hope that, eventually, we will live a society where it shouldn't need to happen in the first place.
Regta is about the Basi Revolt, one of the many uprisings against the Spanish occupation during the 1800s. What sets it apart from most other contemporary historical fiction is that it's a musical. Granted, it's quite possible that not all of the actors are trained in musical theater, and thus some of the musical performances don't exactly communicate the pain or struggle they are currently facing, but A for effort.
Paraiso is pretty straightforward, an environmental tale about a man destroying the very thing that keeps him alive. It's also a pretty horny film, which serves more as a distraction than anything else.
In 10,000 Errors, the English speaking denizens of heaven cater to journeymen (and women) on their way either to heaven or hell. Two of these people in particular, a politician and a mysterious person, are waiting their turn and share their lives to each other. What happens next is not surprising, but it's still entertaining either way. The film is nicely acted, but it goes on longer than it probably should.
Portraying the abuses afflicted against women is a tightrope act. One risks the problem of making the proceedings exploitative, and failing to give the woman at the center of the film any power over her situation (or at least, give her a little dignity over the whole thing) turns such a film into a miserablist affair, not unlike poverty porn. Unfortunately, Hija falls into that trap.
There is a moral to Maratabat, in that an eye for an eye makes the whole world blind. In the context of where the filmmaker lives, revenge is all too common. But that's all the movie has going for it. What is the film trying to tell about drugs, if at all? Overall, in terms of execution, the film doesn't feel substantial - all it is in the end is a montage of guys looking dramatically at their gunshot wounds.
I don't think Philippine Cinema will ever get over the tragic deaths of Alexis Tioseco and Nika Bohinc. Though I may not exactly agree with all of it, Alexis' words, though now relegated to magazine articles in dusty bins or defunct websites in digital oblivion, still ring true to every cinephile who lived during that time. Like this last short film's title says, Don't Worry, We Still Hear You. I wonder, though, what he'd think of the film being part of Cinemalaya, a festival that he criticized in one of his most-well known pieces. Is the festival finally "[putting their efforts] in service of Filipino Cinema?" We'll probably need a medium for that.
Set C
I don't want to spoil the conceptual richness of Rekwerdo (so I won't,) but the execution falls a bit flat, and there are tonal shifts that affect the final work.
One of my least favorite shorts in the program is Salidumay. Despite Mai Fanglayan's best effort, it's shoddy, corny, full of unnecessary music, and unable to articulate what it wants to say.
Yawyaw ni JP is very angry, and to be honest it should be. Presented from the perspective of an everyday citizen during the pandemic, it's a recap of everything that has happened so far, done through animation and clips of political cartoons. To anyone still on the fence (or anyone living under a rock for the past year,) it's a wakeup call.
The people depicted in Babu Jalhana are members of a Christian (or Christian-adjacent) community living in Sulu. This to me is a bit unusual considering the population is majority Muslim, and these people haven't been given a lot of attention in regional cinema (or cinema of any kind, for that matter.) That said, while it's an average COVID-era tale, there isn't any time to give the sociocultural milieu breathing room, and that's a bit of a shame.
I've reviewed Last 2, 3, 4, before in this blog. It's entertaining, but I couldn't help but get uncomfortable whenever the main character was subtly pressured to continue performing despite suffering an injury. It is a culture that creates winners, but leaves uncounted maimed bodies in its wake.
There's a hamminess to Pugon that would have otherwise ruined the film in any other circumstance, but its depiction of modern day debt slavery is fascinating enough that all that ham doesn't negatively impact the film overall. The film also sports a great performance from Soliman Cruz, whose slave master character is treated in the film sympathetically, or at least more than a mustache twirling villain.
Thursday, August 19, 2021
Notes on Ikaw at Ako at ang Ending
Monday, August 16, 2021
Present Confusion Reviews | Evangelion 3.0 +1.01 Thrice Upon a Time (2021)
Note: Spoilers for the final Evangelion film are present.
It's the mid nineties, and the television series Neon Genesis Evangelion has just finished its run. The series created by Hideaki Anno, one of the industry's greatest animators, has exploded into massive success. But the show itself had run into many problems during its production. Moved to another timeslot and faced with budget problems, especially towards the end of the series' run, Anno is exhausted. "He was ready to die for it," recalls Shinji Higuchi, Anno's friend and longtime collaborator, remembering the tumultuous production of the series. It's said that Anno would work without resting just to finish an episode. The director had finished working on another series, Gainax's Nadia: The Secret of Blue Water, based on a concept from his mentor, Hayao Miyazaki. The production of that series had taken a toll on Anno's mental health, and he channeled his experiences, therapy sessions and psychological concepts learned during that time into Evangelion, perhaps as a form of self therapy.
Evangelion was revolutionary for its time: a deconstruction of the giant robot genre of anime, long dominated by hot blooded confident young men. In this case, the primary protagonist is Shinji Ikari, a socially awkward young boy with none of the hot bloodedness or swagger of his contemporaries. At the midpoint of the series, psychological themes of communication and loneliness were tackled and brought to the forefront. In fact, all of the characters in this series suffered from some sort of dysfunction. Their growth (and folly) is one of the things that made the series so fascinating to many.
But the end of Evangelion's production had only served to worsen Anno's mental state. There was a sizeable backlash to episodes 25 and 26, thanks to the esoteric and introspective nature of those episodes. Anno recalls fans posting on forums that were discussing how to kill the director, and some extreme fans even went to Gainax headquarters and defaced the front facade. It's a symptom of a toxic culture that has only grown in recent years, thanks to the internet and the relative ease with which anyone can express their opinion. At this point, Anno had contemplated ending it all; perhaps jumping in front of a train or jumping off a building. In his recollection more than 20 years later, the only thing stopping him was the prospect of pain - in his words, he "didn't mind dying, but [he] didn't want it to hurt."
Once again, partially thanks to the urging of his peers, he channeled all that negativity and despair into a proper theatrical ending to the series: first the recap movies Evangelion Death and Rebirth, and finally, the 1997 film End of Evangelion, a bewildering, postmodern mindscrew that manages to be both unbelievably bleak and strangely hopeful at the same time. It is one of my favorite anime movies of all time.
It is the End of Evangelion that shares the most similarities to Anno's latest and perhaps final foray into the Evangelion franchise, Evangelion 3.0 + 1.0 Thrice Upon a Time. The two films are two sides of the same coin, the same film exploring one concept in markedly different ways.
The film begins after the events of Evangelion 3.0 (2012); after the death of Kaworu and a thwarted Fourth Impact, Shinji, Asuka and a nameless clone of Rei Ayanami roam the desolate countryside, now barren thanks to Shinji inadvertently causing Third Impact during Evangelion 2.0 (2009). The trio then come across an oasis in a sea of red - an encampment of Third Impact survivors, whose members include some of Shinji's old classmates.
This first third feels very different from anything we've seen in Evangelion so far. Some who watched this part liken the proceedings to a Ghibli anime, which is not surprising given the fact that Ghibli gave assistance to the production of the film. This part is also what differentiates it from its twin, End of Evangelion: in this particular sequence, Shinji is given the space to understand the feelings of others, process his feelings and come out of his depression. Here, Shinji contextualizes the confusion and disorientation he experienced during the events of the last film. He has a support system in place this time, unlike in End of Evangelion where he had no one to talk to.
Shinji is not the only one who comes to terms with his feelings: the unnamed Rei Ayanami clone, previously without purpose or existence unless ordered, begins to settle into the rhythms of daily life and befriends the townsfolk. Throughout this part we know that this idyll cannot last forever; the occasional floating train or wandering Evangelion in the distance is a reminder that all this can be wiped out at any minute. But the people in the community persevere and live anyway, tying into the theme of Ayanami's arc and the theme of this entire part in particular: that in a state of dread or meaninglessness, we create our own meaning and sometimes that's all that one needs for a fulfilling life.
*
It's late 2012, and Evangelion 3.0 has just come out. Anno is in a creative slump in terms of Evangelion and production for the final film is put on hold. Deadlines are pushed and for a moment, the prospect of a sequel becomes remote. Anno recalls his creative dilemma after making the third film: "I was broken, I didn't think I had the talent to pull it off." He was afraid he didn't connect to Shinji anymore as a character, identifying more with Shinji's father, Gendou, instead. He takes a long break, producing and directing Shin Godzilla (2016) instead. Anno has always been a fan of Tokusatsu; one of his earlier films was a fan film of Ultraman. Shin Godzilla ends up being one of the franchise's best entries, winning the 40th Japan Academy Prize for best film.
It's now around 2017-2018. Production for the final Evangelion film has resumed. Anno is talking to a reporter for a documentary crew who has followed the director since the resumption of production. He asks the reporter to focus on the other crew members, to give importance to them.
Though indeed Evangelion 3.0 + 1.0 is a collaborative effort, it is a very personal film, an intimate look at Anno as a person and an artist. Because Anno identifies with Gendou more than Shinji, he is given an expanded character arc in the introspective second half of the film. Although his motivations are more or less the same, his character is far more fleshed out here. He is a tragic figure, consumed with the desire to face his loved one once again. This in itself is a noble ideal, but Gendou does it to the detriment of everything else - including his own humanity. This goes back to Shinji's actions in 2.0, where he decides to rescue the original Rei Ayanami at all costs, even if it causes Third Impact. Although audiences at the time may have seen the action as a heroic one - characteristic of the very characters Evangelion sought out to deconstruct - this last film shows that it's not a healthy mindset. The hot-blooded young man trope is inherently destructive and easily misunderstood. Had Shinji continued on with his actions in 2.0, he would have become just like his father. In a meta sense, it might even reflect the actions of a young, brash creator making whatever he wants without caring about the consequences, a brave yet potentially destructive act. What matters then for Shinji (and Anno by extension), is the kind of emotional maturity that he grows into over the course of these films. This is a major part of what sets apart this film from End of Evangelion, a point that we will discuss later.
Now all this is not to say that the film doesn't have its share of problems. It has a tendency to not explain important plot points, especially in the latter half of the film series. The films become almost impenetrable if viewed without the background of the other films and the previous series. Its a work that lends itself to multiple interpretations, and thus multiple viewings, because it is not an easy watch even for seasoned fans. Yet Anno seems to approach the finale as an experience more than a straightforward narrative feature, as the esoteric nature of the film's storytelling isn't as important as the message it wants to convey.
*
It is sometime in 2018. The same documentary crew that interviewed Anno earlier interviews Toshio Suzuki, main producer and one of the pillars of Studio Ghibli. This is not a surprise as Anno has a history with the company, having worked on Nausicaa of the Valley of the Wind before Ghibli was even called Ghibli. At this time production on the final Evangelion film is continuing, but it is unclear when it will be finished. "Anno is an eternal adolescent," Suzuki says of his colleague, "He's almost 60 but he hasn't grown up."
Evangelion 3.0 + 1.0 is a coming of age not only for its main character, but for its creator as well. This is hardly an isolated incident, as Anno's own colleagues and contemporaries have made works that tackle the abandonment of childish fantasy for the real world. Anno's protege Kazuya Tsurumaki directed the seminal anime FLCL and Diebuster, while his former Gainax colleague Hiroyuki Yamaga directed Magical Shopping Arcade Abenobashi, both series featuring young protagonists who fear growing up and get into all sorts of situations in order to avoid it. In these works, nostalgia and homeostasis are the enemy, much like in the culmination of instrumentality in End of Evangelion where everyone is merged into a formless, unified existence, where no one can ever be hurt by others ever again. The problem is, what meaning is there to such a life?
End of Evangelion thinks inward, positing that one must keep on living in spite of how one is hurt by others, while Evangelion 3.0 + 1.0 thinks outward, noting how we must live not in spite of, but because of others, to consider what one can give to others rather than what one can take from them. In both cases, instrumentality is rejected, but the outcomes are completely different. In the latter finale, the film seems to say that we derive our own meaning not just from ourselves, but from others as well.
And metafictionally, this film is Anno's emancipation from Evangelion, a creator's coming of age. A creator's desire is to create, but some do not want to be shackled into one thing forever. Anno's journey to re-create Evangelion in this film series, a journey that took him 14 years, is not unlike the curse of the Eva pilots - to be forever young and unable to grow up. The ending of this scene, filmed in the train station in Anno's hometown, is the point of the entire film - that sometimes, we have to leave our old fantasy worlds behind and cross into the real world. There is nothing wrong with wanting to change and take responsibility for your own life, and I think that acknowledgement is a beautiful thing. The "eternal adolescent" has grown up.
*
It's the late 1990's and I'm a high school student nearing his own graduation. The week before, during a trip to Greenhills, I decided to buy a VHS tape that included two episodes of a show called Neon Genesis Evangelion. It starts in the middle, at episode 15 and 16, and I have little to no context on the series itself, but I'm hooked. I decide to buy more tapes the next time I come back to the hotel, if I manage to save up the money. The rest of my days in between are spent making theories and speculating about the series. I have been a fan ever since.
It's a couple of days ago, seconds after watching this film. I realize that this is not only Anno's emancipation from Evangelion, but ours as well. The film is a challenge to all of us to move on from these fantasy worlds and go out into reality to live our lives and maybe create something beautiful as well. A work can stay in our hearts forever, but all works of art have their natural end. In my experience, trying to revive that old spark never quite works out. The hate that Anno and the Gainax staff received after the end of the original series reminds me of fans today that are unable to move on from the past. They are angry because nothing is the same, or nothing feels like it once did. The thing is, nothing ever will, as memories are like fireworks, dazzling our senses once then never again. This iteration of Evangelion is not the same as it was before, and that's for the best. And once we've all removed the (DSS) collars that shackle us to our youth, we have the rest of our lives to look forward to.
Sunday, August 08, 2021
Cinemalaya 2021 Main Competition Short Shorts Reviews
Tuesday, August 03, 2021
Notes on: Show Me What You Got (Cvetko, 2019)
Friday, July 30, 2021
Vivamax and Chill, with a little Netflix on the Side: thoughts on My Amanda, Silab, two DY movies and Death of a Girlfriend
Wednesday, July 21, 2021
notes on A Girl + A Guy
"I used to be with it, but then they changed what it was. Now what I'm with isn't it, and what's it seems weird and scary to me, and it'll happen to you, too."
Sunday, May 30, 2021
Notes on Kaka
Wednesday, May 26, 2021
Notes on General Admission
Thursday, April 29, 2021
A Review of Now Streaming, a Series of Pandemic Stories
We've all been affected by this pandemic in different ways, and the CignalPlay series Now Streaming tries to articulate that in audiovisual form, telling six stories from varying genres depicting pandemic life. The set of six stories can be divided into three pairs, based on theme or genre, but each gives us a distinct look at life during this unprecedented historical event,
Perhaps the most lighthearted of the six pandemic stories is Carlo Catu's From My Window, a love story about a man who distantly observes, and falls in love with, his next door neighbor. It speaks to a primal need for people to seek others, amplified by the isolation and loneliness imposed upon us by quarantine. There's a lot of stuff to unpack regarding the neighbor's condition, which can potentially lead into darker things depending on how cynical one is, but the episode focuses on the two protagonists' on again-off again relationship.
Although seemingly conventional on the surface, the most alluring thing about Siege Ledesma's First of May is the way in which it presents its story: it first shows us Mon and Ida (Sid Lucero and Annika Dolonius, a reunion of sorts from Apocalypse Child), a couple talking via video call. It then engages in a clever bit of misdirection, with each layer, twist and wrinkle feeding us more character bits and unravelling a larger and more complicated story. In contrast to From My Window, which aimed to depict how the pandemic can keep people apart, this episode depicts how the pandemic can lock people in together, whether they want to or not.
In 1956, Donald Horton and Richard Wohl coined the term Parasocial Interaction to describe the way people interact with personas or celebrities. It's a phenomenon that perhaps gained more prominence during the rise of cinema, radio and television, though arguably it's been a phenomenon from the birth of 'celebrity' itself. In these interactions, people gain a false sense of intimacy or closeness with a public personality, even though this relationship is one-way. The next two episodes explore this concept, mutated and evolved thanks to the advent of streaming, social media, and how pandemic isolation has forced some of us to consume this continually.
Bradley Liew's Eater takes this concept to its extremes. It relates the parasocial relationships we have formed during the pandemic (elevated to dangerous levels) to the act of eating, in particular the activity of Mukbang. To me, there's always been something deeply disturbing about the activity of Mukbang, something that is intended as a communal activity, but something that reads as a disgusting expression of excess consumption. That sense of unease translates well here. But I digress. In a way, the creepy stalker antagonist of Eater has a possessiveness fueled by a twisted drive to connect with someone else. Driven to even further extremes, this episode could have ended with the antagonist wanting to consume or be consumed by his object of obsession, but the film shies away from that at the last minute.
On the other hand, Rae Red's Year of the Rat approaches this concept in a different, metafictional way, by making us part of the audience on one end of the relationship. Andy (Thea Marabut) is an influencer, making the most of social media and the pandemic by creating inane, shallow content. In fact, stupidity is part of her brand as an influencer, often using the hashtag #tanganation (idiot nation) for the things she makes. The viewer's engagement (meaning, our engagement) may stem from ironic enjoyment, incredulousness, or the kind of fascination one has when seeing a car crash. This leads to a crazy fan using her as a means to gain subscribers of their own. It plays out as one might predict for most of its runtime, but then it throws the audience a marvelously constructed curveball out of nowhere, evoking the words of one Obi Wan Kenobi: who is more foolish, the fool or the fool that follows him?
While the previous two episodes dealt with the horror that we find in other people, the last two episodes deal with a pandemic horror that is less tangible - the impact of increasing isolation on our psyches.
In Dodo Dayao's Destroy Everything You Touch, the zoom conversations between six friends get stranger and more terrifying as their anxieties and neuroses begin to manifest themselves in the real world. The episode gives us a reason for these manifestations, but the effects resonate regardless. It perfectly encapsulates a sense of anxiety, fear and paranoia that lurks in hidden places, just out of sight.
And finally, in Kenneth Dagatan's As You Can See, our "communal isolation," so to say, makes some of us vulnerable to exploitation (in this case, the supernatural kind), especially in the absence of a proper emotional support system. The film's main character Patricia (Beauty Gonzales) is separated from both friends and family, and her boyfriend is a gaslighting creep that doesn't try to understand or care about his girlfriend's situation. She seeks solace in a mother figure (a popular trope in Dagatan's works) but it is part of something sinister and malignant, spreading like a virus in a crowded room.
Now Streaming is available for free until May 4, at Cignal Play.
Thursday, April 22, 2021
Present Confusion Reviews | Ride or Die (a.k.a. 彼女; 2021)
note: spoilers.
I don't care if you really careAs long as you don't goSo I cry, I pray, and I begLove me, love meSay that you love me
This isn't a song about longing, Lovefool is a song about a need for codependence on a level that approaches obsession. One may hardly call it love at all - and that's the kind of feeling that embodies Ride or Die, an adaptation of Ching Nakamura's manga Gunjou. Hiroki, with a script penned by Nakamura herself and frequent collaborator Nami Yoshikawa, trims out a lot of the fat from the original manga but keeps the spirit of the manga intact.
The movie begins with a dizzying half hour sequence where Rei Nagasawa (Kiko Mizuhara) kills a married man after a tryst at a bar. This man turns out to be the husband of her former highschool classmate Nanae (Honami Sato). Nanae is the victim of domestic abuse, and Rei takes it upon herself to kill her husband. Before this murder, Rei has lived an otherwise ordinary, even happy life: she lives with her older girlfriend and works as a successful plastic surgeon. But her infatuation with Nanae, something that has continued from her high school days, leads her to throw all that away.
The murder serves as the bloody exclamation point to an extended, explicit sex scene between Rei and her victim. For people who know Kiko Mizuhara through, say, her guesting stint on Queer Eye, the proceedings may be a bit shocking, to say the least. Hiroki is no stranger to scenes like this in his movies; before moving to the mainstream, he worked as a director in pinku eiga in a variety of subgenres such as S&M, and was even one of the early pioneers of the sub subgenre of gay themed pinku eiga. But to call the film's scenes sexploitation is in my opinion, unfair; in my opinion all such scenes in this film serve as subversion and don't read as titillating at all. Hiroki's work isn't shy about sex or sexuality, but he also manages to craft emotionally complex characters (especially women) whose motivations lie in a large morally gray area.
Perhaps one of the biggest moments of this subversion of the male lens is in the subsequent bathroom scene, where both Rei and Nanae strip off their clothes, the former does so to wash off the blood off her body, and the latter to show the bruises and wounds she has gained over the years. The camera lingers over their bodies in a panning shot which wouldn't be unusual in a gravure video, but here the desired effect is unsettling, framing their bodies as canvasses of violence. At the same time, the scene serves as a moment of extreme vulnerability for both women. The confrontation that follows is probably one of the best acted moments of the film, an amazing performance from Mizuhara, who has flown under the radar with her movie roles in the past few years, and Sato, who is perhaps better known as the drummer for indie rock band Gesu no Kiwami Otome.
The relationship between Rei and Nanae isn't a romance in the normal sense, if it could be called love at all: although it is a bit more ambiguous in the film, Nanae in the manga is straight, and cannot reciprocate Rei's affection, at least in the way Rei wants. Whatever kindness Rei gives her is rebuffed or met with aloofness or hostility, because due to her history and self-loathing, she is unable to process the love she receives. Rei desires Nanae, and would do anything for her sake, but this love is unrequited. She is also troubled by a sense of insecurity and inadequacy. Like in Lovefool, she is consumed by a desire for codependence that she cannot shake off. Perhaps it is better to say that they need each other rather than love each other, and that they often cope with that neediness in self-destructive ways. For Rei, it manifests as a moment where she engages in casual sex with another man, a moment that serves more as an act of self harm than an act done for her own satisfaction.
These are two strangers that, in the words of the manga, are neither lovers nor friends. The nature of their relationship can be seen as transactional: one offering services to the other in exchange for something else. The journey that the film takes us through oscillates between tender moments of gentle reflection and table-turning hysterics. But by the end of the film, this relationship evolves when both Nanae and Rei consummate their bottled up feelings and come into a twisted sort of understanding: that sometimes, when all we have left is each other, that's all we really ever need.
Saturday, April 17, 2021
Unifying Japan for Fun and Profit
What!? A video game entry in a movie review blog!?
Yeah, I'm diversifying (again). I just want to talk to the void about this.
To lessen my time playing the insanely addicting gacha hellhole that is Genshin Impact, I've decided to take up another video game, a "part time" game to lessen the crushing existential dread that's been in ample supply recently. The game of choice was Samurai Warriors 4 Empires, a cross between Koei's kingdom simulation games and a Samurai Warriors game. The latter is itself a spinoff of Koei's popular Dynasty Warriors series, where historical figures fight large scale battles against hundreds or thousands of enemies with over the top weapons and sometimes even magic. However, the Samurai Warriors series is more than just "Dynasty Warriors but Japan," it's a lot more tactically diverse and the gameplay has diverged quite a bit from its parent game. It has its faults, yes (it skims over some controversial parts of history, understandably so, and its gameplay loop can prove to be tedious for some) but it has developed its own niche following.
In Samurai Warriors 4 Empires, you are put in charge of one of several clans (based on Japanese history) with the ultimate aim of conquering everyone else and unifying Japan under your rule. You fight battles, defend your territory, recruit new generals to fight for you and manage your domain's economy. To the right kind of person, this kind of game is very fun, and I'm exactly that kind of person.
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| The map of Feudal Japan that you have to work with. Each territory is controlled by a clan, indicated by the flag. |
By the third playthrough (a single playthrough on normal difficulty lasts around 9-12 hours), I decided to play the Sanada clan, which featured the Samurai Warriors series' poster boy, Yukimura Sanada. The starting territory is right in the middle of Japan, surrounded by hostile clans. I tried to make alliances at the start so that I wouldn't be attacked constantly, but few clans responded to my offers of alliance. I won each battle by the skin of my teeth; in one battle in which I invaded a territory despite being horribly outnumbered, I won with just 9 seconds remaining on the clock (running out of time means you lose, and you fail to capture that territory).
Eventually my economy started to pick up and my kingdom wasn't running on fumes anymore. To protect myself from the western clans, I struck up an alliance with a clan next to me, creating a barrier and preventing other western clans from invading as I began to conquer the east. In the meantime another clan, the Shimazu, were getting busy conquering the western half of Japan. A showdown was inevitable.
One of the most troublesome enemies I had to deal with in East Japan was the Tokugawa clan, whose defense and troops were, at this point of the game, top tier. One general in particular, Tadakatsu Honda, was a big source of most of my problems, as he is the strongest character in the game. (Historically the man was a badass too.) While the Shimazu were conquering domains left and right, I had to ally with eastern clans (that I would later betray) just to defend myself against the Tokugawa. By the time I was done with the Tokugawa, limping and injured, the Shimazu had time to recuperate and organize their troops.
After finally uniting East Japan, incurring a number of losses to my own troops, I thought I had some time to rest and recover. That was, alas, only a pipe dream because in the next turn, the Shimazu had conquered my western ally, and were rearing up for an invasion of my territory. When they struck, I was still depleted and my attempts to defend my westernmost domains were feeble at best. I managed to regain my lost territory, but my men were dwindling. Thankfully I had a secret weapon: Tadakatsu Honda, the man that frustrated my attempts to put down the Tokugawa clan earlier. After the defeat of that clan, Honda found himself in my service as I had to recruit people to bolster my forces.
The battle between east and west began and I took my sweet time. With each victory I crept closer and closer until finally I had cornered the Shimazu to their last domain and won handily. A united Japan at last. It may not be a game to the level of immersive AAA masterpieces, but a fun gameplay loop and the ability to make a story by yourself through gameplay (like what I've done so far) is something that I value in my games. Some games want you to go on a predestined track, which is sometimes okay, but the ability to create your own (meta)narrative is something not a lot of games have.
So that's about it. Sorry you had to endure all that.
Oh, one more thing.
In this game, your playable characters or generals have the ability to form relationships with each other, either as friends, rivals, mentor-students, and in the case of female and male characters, as husbands or wives. There's a way in-game, once the correct things have been unlocked, to create your own cutscene where two generals marry each other in a solemn ceremony.
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| The marriage scene looks like this. |
There are rules, however, but I don't know if they thought this through. Males and females only, which should disappoint some shippers. You also can't put as husband and wife two characters that are historically father and daughter (Mitsuhide Akechi can't be married to Gracia, and Tadakatsu Honda can't be married to Inahime, for example). But brothers and sisters? Mothers and sons? Apparently it's fair game. That's just weird.





















