Mamoru Oshii's films have always challenged our perceptions of the world around us, and his 2001 joint production with Poland, Avalon, is no exception. Set in a near future world where everyone plays a mysterious role-playing game called Avalon (patterned after Wizardry) the story focuses on Ash, a player with top level skills. She mostly escapes into the world of Avalon, earning money from the game. Her life 'outside' the game is plain and uneventful, with the drab setting and the sepia tones of the visuals accentuating this fact.
However, certain events lead to her knowledge of a secret level in Avalon - a level that many have tried to reach and failed. And there is the presence of the 'unreturned,' players who were unable to log off from the game and have remained catatonic outside of the game. She then sets off to reach this goal and perhaps... finish the game.
Avalon deals with our perceptions of reality itself. Oftentimes we are led to believe that none of the worlds featured in the film are real. But the argument that Avalon may trying to say is that reality is whatever we choose it to be, and in a way, that is all that matters.
Many of Oshii's motifs from his previous films pop up here. Quite evident is his use of dogs, primarily Basset Hounds, as a measure of one's grip on reality (astute viewers of his more popular Ghost in the Shell movies, which we will review later, will be able to see them.) The virtual game concept, a battle simulation where players gun down artificial enemies and each other, is featured in his latest film, Assault Girls (it may even be the same game; unfortunately it lacks much of the introspection of this film.)
Of note is the setting of the movie. Oshii picked the Eastern European look of Poland for this film as it fit his vision for the movie. Thus, to Japanese audiences this would have seemed even more alien. While most of the movie is in sepia, giving it yet another layer of 'disreality' from the viewer, the last third turns it all around, making the viewer contemplate the relative reality of the characters involved. This is complimented by a soundtrack by longtime Oshii collaborator, Kenji Kawai.
Comparing contemporary MMORPGs and the game of Avalon, there are certain things that caught my attention. While the immersion is not as deep as in this movie, people have been known to get hopelessly addicted to their games (video game addiction has been proposed as an inclusion in the handbook of psychiatric disorders, the DSM V.) Some may even use the games as their source of income.
Avalon will haunt you with questions long after it ends. It's the kind of movie that invites discussion and doesn't coddle the viewer with simple answers. I recommend it.
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