rotban

Friday, January 05, 2007

Ye shall be as gods, part I




A few years ago I picked up what would be my first Playstation RPG. Most people would tell you that for their first experience, they played one of the three Final Fantasies in the system, most likely FFVII or FFVIII. I however didn’t get to play this on the Playstation at all (I played both FFVII and FFVIII on the PC, so it really doesn’t count.)

It was a game called Xenogears. I had heard of the game before, but I had no idea what I was getting into. Soon I would be knee deep in what would be one of the best RPG experiences in recent memory.

The main draw of this game is the overly complex, multilayered story. When viewing the opening sequence, once you get into the game you wonder what the hell does this have to do with the story – soon, however, things get very clear. At first I was introduced to a conflict between two nations – Kislev and Aveh. Our protagonist, Fei Fong Wong, is a humble painter living in a quiet little town named Lahan. He has little idea of the things going on in the outside, and he couldn’t care less. But a series of fateful events would drag him into something much, much bigger than anyone would ever think. He would tap on an ancient mystery, a conspiracy lasting thousands upon thousands of years.

Once the story goes on, we are literally drawn into the world of Xenogears. Playtime usually takes 60-70 hours. I personally took 100+ hours to finish everything, a record matched only by Final Fantasy VII. And this is a game made on only two CDs – compare this to the sprawling epic RPGs that are 4 CDs long – and take only 50-60 hours to complete. Aside from the normal battles, the game also has extensive sections concentrating on Gears, large mechanical robots capable of dishing out huge amounts of damage. And even then, there is a level of strategy within the game regarding these Gear battles – they rely on fuel to work – and with only a limited supply of fuel, one has only so far to go in a dungeon before fuel runs out, thus battles must be fast and efficient.

The characters of Xenogears are memorable. Most of the characters, whether major or minor, each have their own issues, and are likeable or hateable in that respect. From Fei’s trusted companion Citan Uzuki to the Demon of Elru, each has their own quirks and qualities that make them memorable.

Xenogears delves into territories other RPGs shy away from. Existentialism, violence, the examination of one’s psyche, and some sex and violence are all thrown into the mix. Various references to Jewish and Christian mysticism are present, as well as references to various pieces of Science Fiction.

The game does have a few caveats. The gameplay changes drastically on the second disc, and certain secret materials suggest that the game was unfinished when it was released in stores – and that it may have been much longer had it been finished. Most players may be turned off at the way the plot is unfurled at this point, where conventional storytelling is replaced by a series of internal monologues with a dungeon inserted in between.

Even so, Xenogears is a rare gem in RPGs. It remains an RPG that will forever be the subject of debate between lovers and haters of the series for years to come.

No comments: